Where do you even begin? It can be very hard to relax on Adventure of the Seas -- even on sea days -- because of the head-spinning array of activities that run from dawn to dusk and beyond! The ship's entertainment staff offers an intriguing blend of options, and everyone, from the most traditional passenger to the completely contemporary traveler, will find something to do.
Highlights? During the day, you'll find plenty of traditional cruise activities, such as bingo, dance lessons (line-dancing), rock-climbing wall competitions, horse racing, art auctions, seminars (on everything from healthy eating to gemstones), Mr. Sexy Legs contests, bridge pairing, art and craft workshops and films in the tiny cinema. Poolside, throughout the day, a live band plays a blend of Caribbean and American songs. Royal Caribbean does not offer much in the way of onboard enrichment.
Throughout the day and night, there's often some type of performance along the Promenade, either a parade or jugglers and comics who wander through the giant mall-like space and perform with the crowd.
At night, there are two kinds of entertainment -- the traditional-style cruise productions -- singing and dancing shows in The Lyric. Bar venues, of course, offer a variety of musical performances that are aimed to please just about everybody at any time -- classical guitar, country/western, jazz.
Beyond the usual, where this ship excels is the unique. Studio B (the ice rink) hosts full production ice-skating shows. (There is no charge but the venue is small so tickets are limited. They make announcements about when you can pick them up.)
What's nifty about this ship is there is no one recurrent theme. Feel like an Asian atmosphere? Head for the Imperial Lounge. Feel the urge for a clubby, elegant salon? Try the Sky Bar. Most of the major indoor venues are located off or along the Royal Promenade, which tends to really come alive at night. There you'll find shops (the usual cruise-style boutiques that sell logo items, duty-free liquor, perfume and cruisewear) and bars like the Duck & Dog British style pub (though many of its draught beer choices are puzzlingly non-Brit), and the somewhat-elegant-but-mostly-bland Champagne Bar. However, the highlight is the 24-hour Cafe at the Promenade, which is a great place to snack and people watch.
Off the main promenade, in various directions, are the Imperial Lounge (the ship's secondary theater with entertainment ranging from line-dancing classes to cooking workshops) and the Duck & Dog Pub. Connected to the Promenade, via various stairways, are additional entertainment arenas, including Casino Royale, the Schooner Bar, the Aquarium Bar (with its huge fish tanks), the Lyric Theatre and Bolero's. Tucked away on Deck 2 -- easy to miss -- are the ship's intimate cinema and conference facilities. Each of the performance venues -- Lyric Theatre and Imperial Lounge, for instance -- has its own bar as does Studio B, the phenomenal ice-skating rink/show lounge on deck three.
Overlooking the Royal Promenade is the Library, with an adequate collection of books and comfy leather chairs, and an area for future cruise bookings. The ship has an Internet cafe and cabins are wired for Internet usage; various Internet packages are available to purchase.
The Photo Gallery on Deck 3 is the place to giggle over silly photos of your shipmates and buy your own for outlandish prices.
You'll find fabulous vistas in the Viking Crown Lounge at the top of the ship. On the same deck you'll find Seven Hearts Card Room, 19th Hole Golf Bar and Cloud Nine. Adventure of the Seas has a nondenominational chapel called the Skylight Wedding Chapel.
Even on sea days, everyone has plenty of room around the two pools -- an admirable feat. One interesting feature about the hot tubs is some are double-sized, which again makes room for more folks. Tiered decks surround an outdoor theater, where everything from "men's sexiest legs" contests to live dance band performances take place. There are two bars by the main pool. The Solarium pool and whirlpools are situated in a quieter, more laid-back setting; the area is adults-only.
All of the major (outdoor) athletic activities -- the nine-hole miniature golf course, rollerblading rink, full-size basketball/volleyball court, golf simulator and rock-climbing wall -- are tucked into a "sports center" that lies aft. The pocket-sized ice skating rink is tucked well below, into the bowels of the ship. Note that some of the more specialized activities -- rock climbing, rollerblading and ice skating -- are offered only at specified times so check your daily compass for available hours. The ship's jogging/power walking track winds around the main pool area.
One nice touch: Royal Caribbean does not layer on a lot of extra fees for equipment "rental" -- there is no charge for using everything from ice skates (you can choose between hockey and figure models) to rollerblades.
The 15,000-square-foot spa -- the usual Steiner, Ltd., production -- spans two levels. One houses the quite ample fitness facility (no overcrowding here) and a workout room where classes are offered. Upstairs in the spa and salon facility, a wide range of treatment programs are offered, such as facials, massages, manicures and hair-styling.
A couple of caveats: The prices for treatments have risen to breathtaking levels, though the spa did offer "discounts" on port-of-call days (and as the cruise wound down), but that just brought the prices down to industry-normal levels. In addition, treatment employees will engage, way too aggressively, in the much-loathed "Steiner Product Pitch" at the end of your appointment. The products are also over-priced. Just say no.
Adventure Ocean is Royal Caribbean's kids' program, which is one of the best at sea. Parents' only complaint? Trying to check kids out for bedtime!
Royal Caribbean divides kids into age-appropriate groups. For instance, Aquanauts (the program for ages 3 to 5) may feature activities like "Alphabet Scavenger Hunt," story time and Adventure Theater acting classes by Camp Broadway. Explorers (ages 6 to 8) play backwards bingo, make their own surfboards and engage in basic science activities. Voyagers (ages 9 to 11) play foosball and capture the flag, as well as engage in science experiments that range from earthquakes to hailstorms. Even the teens are divided into two groups. Navigators (ages 12 to 14) have "open-mic" karaoke contests and a rock-wall challenge. And, the coolest group (ages 15 to 17) -- so cool, they don't have a kitschy name -- has its own dance parties in the Optix nightclub and video game competitions in the Challenger Arcade. In addition, Royal Caribbean has partnered with Fisher Price, Mattel and Crayola to offer a variety of kid- and family-friendly games and activities for all ages.
Generally, activities at Adventure Ocean cease during lunch and dinner times, but there is the occasional organized meal outing (to Johnny Rocket's, for instance). There were three kids' dinners on our seven night Southern Caribbean cruise. On sea days, you can leave your kids (ages 3 to 11) at Adventure Ocean for a noon to 2 p.m. lunch-and-play for an extra cost. Plus, My Family Time Dining offers an option that lets kids finish dinner in the main dining room in 45 minutes, then get escorted by Adventure Ocean counselors back to the kids' club to play (letting Mom and Dad enjoy a more leisurely meal).
Late-night group babysitting in the kids' areas (for ages 3 to 11) is available from 10 p.m. to 2 a.m. for an extra fee. Children must be at least three years old and fully toilet trained (no diapers or pull-ups).